RavenQuest Launches $QUEST Following Early Game Momentum

Tavernlight Games has officially launched the $QUEST for its MMORPG title RavenQuest on April 3 via Immutable zkEVM, following the game’s public release on PC just three weeks prior on March 14.
This comes after a notable early performance from the game, which has recorded over 1.74 million in-game transactions, more than 1.65 million Twitch views, and over $349,000 in NFT volume.
Unlike other blockchain games, the $QUEST token is launching into an already active live game environment and its functions are tied to in-game systems from the outset.

What is $QUEST?
$QUEST is the primary utility token within RavenQuest, used for a range of gameplay-related transactions. It underpins several in-game systems and offers players ways to engage with the economy beyond standard in-game currencies.
Functions of $QUEST include:
Trading items through the Auction HouseCrafting equipment and consumablesPurchasing cosmeticsManaging land ownershipEnhancing abilities and equipmentExchanging with in-game Silver Coins
Players earn Silver Coins through core gameplay—including quests, crafting, PvP combat, and estate management—and can exchange these for $QUEST through a peer-to-peer system with all transactions conducted gas-free via Immutable zkEVM.
The total token supply is capped at 1 billion $QUEST with the distribution split across six categories and the largest share (54.25%) is allocated for in-game ecosystem rewards. This allocation supports ongoing player incentives tied directly to gameplay participation.
Development & Marketing: 16.75% (167.5M tokens)Team: 12.5% (125M tokens), with a 4-month cliff and 50-month vestingValue-Add Partners: 9.5% (95M tokens), 4-month cliffLiquidity: 5% (50M tokens), all unlocked at token generationAdvisors: 2% (20M tokens), 6-month cliff
A total of 7.5% of tokens were unlocked at TGE, equating to 75.05 million $QUEST in circulation at launch and is now trading at $0.12 according to data from CoinGecko.


What’s next for RavenQuest?
Since launch on March 14, RavenQuest has recorded over 1.74 million in-game transactions, $349,000+ NFT marketplace volume, 3.78 hours average daily playtime, 1.65 million+ Twitch views and 21,000+ new Discord members.
Tavernlight Games has outlined several plans for ongoing development, including a mobile version of the game, expansion of guild mechanics and PvP features, introduction of new professions and progression content and potential token buybacks.
The studio has not yet confirmed a fixed roadmap for these updates but says the mobile version is a key priority. Further use cases for $QUEST are expected as additional systems are implemented.